Experience & Interaction
Immersive dialogic beings for games, XR, and embodied experiences
Overview
The Experience & Interaction vertical centers on Cognitive Personality Models that inhabit worlds—digital, physical, or hybrid. UCPM-based simulacra exhibit stable identity, emotional resonance, adaptive reasoning, and transparent state-of-mind, enabling them to participate in immersive experiences as believable, expressive beings rather than scripted characters.
These simulacra don’t merely react; they engage. They respond with intention, personality, and presence, elevating interactive media into dialogic experiences.
Market Segments
Immersive Characters for Games & VR
Simulacra with coherent identity, emotional attunement, memory coherence, and improvisational ability. Ideal for games and VR experiences requiring characters who feel alive and adapt naturally to player behavior.
Adaptive Characters for Film, TV & Interactive Media
Narrative personalities capable of improvisation, emotional nuance, and dynamic interaction across transmedia environments. Perfect for promotional activations, narrative experiments, and emergent storytelling.
Embodied Dialogic Intelligence for Robotics
Cognitive Personality Models powering robots with transparent, emotionally aware, and human-compatible dialogic presence. Designed for entertainment robotics, live events, hospitality, and location-based experiences.
Why This Vertical Matters
Interactive media is evolving toward adaptive, responsive, emotionally rich worlds.
To deliver these experiences:
NPCs must improvise without breaking character
characters must maintain identity coherence
XR experiences must feel inhabited, not pre-scripted
robotics platforms must present safe, relatable dialogic presence
UCPM simulacra embody these qualities—reliable, expressive, transparent, and emotionally grounded.
With UCPM, experiences become collaborations between user and simulacrum.
Key UCPM Advantages in This Vertical
Coherent improvisation without trope repetition
Emotionally attuned interaction responsive to user behavior
Transparent diagnostics enabling tuning, trust, and interpretability
Identity stability even under branching narrative paths
Optional environmental perception for context-aware reasoning
High resilience under creative or unpredictable interactions
No drift, no flattening, no loss of character
Example Use Cases
Deep narrative NPCs in AAA games or indie story-worlds
VR escape rooms with improvisational characters
Theme parks with embodied dialogic performers
Media personalities capable of real conversation
Interactive museum or installation characters
Robotics performers with affective and cognitive depth
Market Size
TAM (Licensable AI middleware) $5–$8B (2025)
Driven by rapid growth in immersive entertainment, robotics, XR adoption, and consumer demand for believable, emotionally aware interactive characters.